import java.util.Random;

/**
 * Created with IntelliJ IDEA.
 * Description:
 * User: 86156
 * Date: 2023-04-07
 * Time: 14:25
 */
public class Role {
    private String name;
    private int Blood;
    private char gender;
    private String face;

    String[] boyFaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlFaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};

    //attack 攻击描述：
    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

    //injured 受伤描述：
    String[] inJureDs_Desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public Role(String name, int blood,char gender) {
        this.name = name;
        Blood = blood;
        this.gender = gender;
        // 随机长相
        setFace(gender);
    }


    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        Random random = new Random();
        // 长相是随机的
        if(gender == '男'){
            // 从boy里随机长相
            int index = random.nextInt(boyFaces.length);
            this.face = boyFaces[index];
        } else if (gender == '女') {
            // 从girl里随机长相
            int index = random.nextInt(girlFaces.length);
            this.face = girlFaces[index];
        }else{
            this.face = "面目狰狞";
        }
    }

    public Role() {
    }


    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return Blood;
    }

    public void setBlood(int blood) {
        Blood = blood;
    }

    public void attack(Role role){
        // 输出一个攻击效果
        Random random1 = new Random();
        int index1 = random1.nextInt(attacks_desc.length);
        System.out.printf(attacks_desc[index1],this.getName(),role.getName());

        this.getName();

        Random random = new Random();
        int hurt = random.nextInt(20)+1;

        int blood =getBlood()-hurt;
        blood = blood <0? 0:blood;
       role.setBlood(blood);

        Random random2 = new Random();
        int index2 = random2.nextInt(inJureDs_Desc.length);
        System.out.printf(inJureDs_Desc[index2],role.getName());
    }


    public void showRoleInfo(){
        System.out.println("姓名为"+getName());
        System.out.println("血量为"+getBlood());
        System.out.println("性别为"+getGender());
        System.out.println("长相为"+getFace());
    }
}
